Blimey, what a rubbish year 2016 was! Thoroughly awful, and I didn’t even care about that stupid gorilla, though the internet isn’t going to let me forget about it any time soon. Never pay attention to all the crap that’s online, bunch of self-obsessed jackasses that-
Oh. Uh, forget that last bit.
Regardless, the time has come to rustle up the notable games of the previous year and shoot all those with broken legs, bad eyes or a sub-standard smell until only the good ones are left. Fire on my command.
10. Steamworld: Heist: “A rather sweet and memorable IOS game, Steamworld: Heist combines a good difficulty curve and surprising amount of content in a 2D turn-based strategy game, all with lovable (if slightly flat) characters.”
9. Pokémon: Sun and Pokémon: Moon: “Though it still pales in comparison to the greats of the series (I still hold that the Mystery Dungeon games are better than any of the core franchise), Pokémon Sun and Moon were smart enough to advance the Pocket Monsters concept after the appalling double-act that was Generation X/Y, followed by the turgid Alpha Sapphire and Omega Ruby. Adding a fresh layer of personality and making some steps in advancing the core concept, Sun and Moon should represent the first steps in a long path back to greatness.”
8. XCOM 2: “Every time I play XCOM 2, I feel the review I gave it was too generous, too upbeat, too mired in the initial hype that surrounded it… But that doesn’t change the fact that I keep coming back to it and lost nearly a hundred hours to the damn thing. It’s not as good as the original, but that can’t stop it being good in the first place – and it definitely is.”
7. Orwell: “Compelling and intelligent (if a little on-the-nose and unsubtle with the name), Orwell provides the dystopian surveillance-state we’ve all seen a hundred times in sci-fi, then tells you to keep it running smoothly from behind a computer screen. The restrictive linearity of the game is a problem, but there’s something darkly potent about certain scenes, and there are moments when it becomes terribly creepy. And that’s because you’re terribly creepy, you privacy-invading perv.”
6. Overwatch: “I can’t win when it comes to this entry, because half the people who see this will be outraged it’s on this list at all, and the other half will be staggered it isn’t at number one. And to that I say: Overwatch is fun, but it’s only fun. It’s not transcendental, it’s not the video game messiah, it’s just a very solid set of mechanics that don’t really have much structure or meaningful narrative behind them, not to mention that there’s no character on the roster who makes my eyes light up at the thought of playing. But as I said, Overwatch is fun – and that’s something we shouldn’t ignore.”
5. Bioshock Remastered: “Yes, I’m putting a simple remake on the list, because replaying the first Bioshock after so many years was one of the best times I’ve had in 2016 (despite the occasional technical fuck-up). But honestly, it was only those errors that prevented it from being higher on the list in the first place. Still superb after so long, Bioshock overcomes its flaws by being smarter than the vast majority of games could ever hope to be – though that shouldn’t stop them trying.”
4. Furi: “There were a few top-notch indie games out this year (not including those that were lost in boob physics and misplaced overambition) but Furi provided a lasting experience that brought all who played it to the edge of sanity, just from the sheer rage it triggered in us. And though the extreme difficulty can come across as obnoxious when you’re wading into a boss fight on Take Thirty-Seven, it’s hard to stay away for very long.”
3. Dark Souls 3: “I think we can safely make an assumption at this point – if there was a From Software title released during the year, it will be somewhere on this list. Dark Souls 3 sidestepped the sense of aimlessness that the previous sequel struggled with, and formed a unique nostalgia for the franchise’s existence that felt like a fitting conclusion. I’m happy to wave goodbye to my beloved sadist, knowing that it had a good life and ended with the right kind of closure.”
2. Quadrilateral Cowboy: “This one might’ve been polarising if more people had heard of it in the first place. Speak about the most recent odyssey of flatpack characters from Blendo Games to your friends, and they’ll probably give you a blank look. “Quantumnul what?” Regardless, doing what Watch_Dogs and so many others failed to do; Quadrilateral Cowboy actually makes hacking feel real and tangible, not to mention fundamentally interesting. There’s not even a single pipe-and-water game the whole way through!”
1. Doom: “I said it would be good when it was shown at E3 last year, and lo’, was it so. Throwing all restraint and self-control out of the window, Id Software have made a worthy follow-up to the originals that, like Wolfenstein before it, feels like a loving homage to the classics whilst modernising it in all the right ways. Just don’t play it on any computer with less processing power than Deep Thought.”
That’s the second year this site’s been running, and I’ll say again what I forced out between gritted teeth last year– thank you all for your continued support. No, I really mean it. Your obvious good taste and kindness means that I can hold off on starting up “Project Q” for yet another year, and we can certainly all be thankful for that.
One thought on “TOP TEN GAMES OF 2016”
While real world 2016 was complete trash and a bummer, the games it brought us have actually been better than in previous years, so at least there’s that.